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Best Early Game Weapons & Armor

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Best Early Game Weapons & Armor

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Best Early Game Weapons & Armor


Dragon’s Dogma 2 features a wonderful variety of outfits, weapons, and armors for you to buy and equip — not only on yourself, but also on your primary Pawn. Ensuring you’re staying up to date on your equipment, both in its initial quality and its Enhancement level, is critical to remaining a threat on the battlefield.

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Dragon’s Dogma 2: The Caged Magistrate Walkthrough

The Caged Magistrate is an early main story quest in Dragon’s Dogma 2, and it can be difficult to complete without guidance.

While you are able to buy steadily improved gear at each town you naturally progress toward, there’s a location where you’ll be able to jump quite a bit ahead in order outfit yourself in the best weapons and armor for your early hours in the game. This guide will detail how to reach the location, as well as detail out the inventory available from this specific merchant.

Updated by Jeff Brooks on April 1, 2024: this guide has been updated to include a fantastic weapon to grab in the early game if you’re interested in the Mystic Spearhand Vocation — one of the best Vocations in the game. Previously, this guide covered the best early game weapons and armor for the four core Vocations, as well as some great gear for Warriors and Sorcerers, but no weaponry for Mystic Spearhand. The newest section details where to find a great duospear called Infernal Edge, which will carry you well into the mid-game (and maybe even a bit further).

Make Your Way To Vernworth

Vernworth is the capital of Vermund, where you’ll be spending many early (and later) hours in the game. You’ll want to make your way from Borderwatch Outpost to Melve, another critical town in your Dragon’s Dogma 2 journey. Once you’ve settled business at Melve for the time being, you’ll then want to begin your hike toward Vernworth. Eventually, you’ll unlock the Oxcart, and you’ll want to take it to speed along your journey.

The oxcart is one of the few but very welcome methods of fast travel in Dragon’s Dogma 2.

Travel To Checkpoint Rest Town

After arriving in Vernworth, you’ll meet with Captain Brant briefly, and then, after that, you’ll be able to travel freely throughout Vernworth. You’ll want to spend a lot of time in Vernworth moving forward, as this is a major hub in Dragon’s Dogma 2, but for the purposes of acquiring the best gear for this point in the game, you’ll want to head to the northwest gate of the city.

Specifically, you’re looking for the West Vernworth Oxcart Station. Using this oxcart will cost 200 gold, but the trip is well-worth it, as your best early game armor and weapons can be purchased in Checkpoint Rest Town.

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Before setting out, be aware that the best armor and weapons are going to cost anywhere from 8,000 to 30,000 gold roughly, so depending on your current wealth, you might need to make multiple trips out to fully outfit yourself and your Pawn.

There’s a decent chance your oxcart will be waylaid by an Ogre on this route, so be ready for a tough fight!

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Dragon’s Dogma 2: All Conditions, Elements, And Debilitations

DD2 has a ton of things that can influence battles. Some of these include Conditions/Debilitations and Element Damage. Here’s a breakdown of those.

Best Weapons & Armor At Celeste’s Smithy

After arriving in Checkpoint Rest Town, head toward the center of town, along the main path south, to reach Celeste’s Smithy. You’ll find the typical weapons and armor iconography outside her shop.

Inside, you’ll meet Celeste, who offers your typical smithy services — Buying, Selling, and Enhancing Equipment.

If you’re just slightly shy of coin for that awesome piece of armor or deadly weapon, consider selling your currently equipped gear to swap it out for the fancy new stuff.

Best Weapons At Celeste’s Smithy

Item Name

Vocation

Statistics

Price

Almac

Fighter

  • Strength: 358
  • Magick: 236
  • Slash Strength: 100
  • Strike Strength: 0
  • Knockdown Power: 185
  • Element: +120% Ice
  • Debilitations: None

20800 G

Veteran’s Arc

Archer

  • Strength: 359
  • Magick: 156
  • Slash Strength: 0
  • Strike Strength: 100
  • Knockdown Power: 195
  • Element: None
  • Debilitations: None

21200 G

Spite

Thief

  • Strength: 358
  • Magick: 156
  • Slash Strength: 100
  • Strike Strength: 0
  • Knockdown Power: 201
  • Element: None
  • Debilitations: +18% Blighted

27800 G

Goblin Bane

Mage

  • Strength: 476
  • Magick: 376
  • Slash Strength: 0
  • Strike Strenth: 100
  • Knockdown Power: 176
  • Element: None
  • Debilitations: None

25000 G

Flamberge

Warrior

  • Strength: 403
  • Magick: 156
  • Slash Strength: 100
  • Strike Strength: 0
  • Knockdown Power: 297
  • Element: None
  • Debilitations: None

24800 G

Plucked Heart

Sorcerer

  • Strength: 244
  • Magick: 377
  • Slash Strength: 0
  • Strike Strength: 100
  • Knockdown Power: 128
  • Element: None
  • Debilitations: None

24500 G

Shield Of Vernworth

Fighter

  • Strength: 136
  • Magick: 229
  • Slash Strength: 0
  • Strike Strength: 100
  • Knockdown Power: 256
  • Element: None
  • Debilitations: None

8700 G

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Pawns bring so much more to the table than an extra sword or bow.

Best Armor At Celeste’s Smithy

Item Name

Armor Slot

Vocation

Statistics

Price

Winged Sallet

Head Armor

Fighter

  • Defense: 160
  • Magick Defense: 118
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 77
  • Elemental Res: +2% Lightning Resistance
  • Debilitation Res: +10% Silence Resistance

13800 G

Sergeant’s Armet

Head Armor

Warrior

  • Defense: 164
  • Magick Defense: 119
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 62
  • Elemental Res: None
  • Debilitation Res: None

15400 G

Falconian Beak

Head Armor

Thief

  • Defense: 162
  • Magick Defense: 115
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 64
  • Elemental Res: +2% Fire Resistance, +1% Ice Resistance
  • Debilitation Res: +4% Caught Fire Resistance, +2% Frostbite Resistance, +4% Sleep Resistance

14400 G

Sage’s Hood

Head Armor

Archer, Sorcerer, Trickster, Magick Archer

  • Defense: 159
  • Magick Defense: 142
  • Slash Res: 0
  • Strike Res: 2
  • Knockdown Res: 63
  • Elemental Res: None
  • Debilitation Res: +12% Sleep Resistance

14500 G

Bishop’s Crown

Head Armor

Mage, Sorcerer

  • Defense: 142
  • Magick Defense: 149
  • Slash Res: 3
  • Strike Res: 3
  • Knockdown Res: 67
  • Elemental Res: None
  • Debilitation Res: None

19800 G

Dawn Hood

Head Armor

Mystic Spearhand, Magick Archer

  • Defense: 160
  • Magick Defense: 135
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 69
  • Elemental Res: None
  • Debilitation Res: +2% Sleep Resistance, +5% Silence Resistance

13800 G

Dominion Armor

Body Armor

Fighter, Mystic Spearhand

  • Defense: 226
  • Magick Defense: 142
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 90
  • Elemental Res: +5% Lightning
  • Debilitation Res: +20% Silence Resistance

20800 G

Meloirean Plate

Body Armor

Fighter, Warrior

  • Defense: 233
  • Magick Defense: 140
  • Slash Res: 3
  • Strike Res: 3
  • Knockdown Res: 86
  • Elemental Res: None
  • Debilitation Res: None

20300 G

Wildeagle Padded Armor

Body Armor

Archer, Thief

  • Defense: 210
  • Magick Defense: 160
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 76
  • Elemental Res: +5% Fire Resistance, +2% Ice Resistance
  • Debilitation Res: +8% Caught Fire Resistance, +5% Frostbite Resistance, +8% Sleep Resistance

20800 G

Enchanter’s Quilted Gown

Body Armor

Mage, Sorcerer

  • Defense: 193
  • Magick Defense: 187
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 67
  • Elemental Res: None
  • Debilitation Res: +10% Blighted Resistance, +10% Sleep Resistance, +10% Silence REsistance, +5% Drenched Resistance, +5% Tarred Resistance

18200 G

Bladewielder’s Coat

Body Armor

Mystic Spearhand

  • Defense: 216
  • Magick Defense: 150
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 72
  • Elemental Res: +5% Fire Resistance
  • Debilitation Res: +8% Caught Fire Resistance, +5% Blighted Resistance

21500 G

Raptor Claws

Leg Armor

Fighter, Warrior, Mystic Spearhand

  • Defense: 192
  • Magick Defense: 123
  • Slash Res: 0
  • Strike Res: 0
  • Knockdown Res: 74
  • Elemental Res: +2% Lightning
  • Debilitation Res: +5% Drenched Resistance

16500 G

Beast Leather Breeches

Leg Armor

Archer, Thief, Magick Archer

  • Defense: 186
  • Magick Defense: 122
  • Slash Res: 1
  • Strike Res: 0
  • Knockdown Res: 58
  • Elemental Res: None
  • Debilitation Res: +2% Blighted Resistance

14800 G

Euphoric Hosen

Leg Armor

Mage, Sorcerer

  • Defense: 158
  • Magick Defense: 150
  • Slash Res: 3
  • Strike Res: 3
  • Knockdown Res: 68
  • Elemental Res: None
  • Debilitation Res: None

13700 G

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Dragon’s Dogma 2: All Maister Locations

Maisters allow you to master a Vocation and obtain its Ultimate Skill. Here’s the location of all those Maisters and the skills they unlock.

Best Mystic Spearhand Early Game Weapon

Infernal Edge Gives You An Edge In Battle

Unfortunately, Celeste’s offerings don’t include any noteworthy weapons for the Mystic Spearhand Vocation, but you won’t have to travel too far to acquire one of the coolest available in the early game. Infernal Edge, found at the Cenotaph overlooking the Ancient Battleground location, delivers some awesome firepower (literally; it comes with +50% Fire damage).

As shown in the map above, you’ll need to travel to Ancient Battleground, which can be found to the northeast of Checkpoint Rest Town, and to the northwest of Harve Village.

In order to acquire Infernal Edge, you’ll need to follow the path toward Ancient Battleground, where you’ll encounter Oskar, who will request your aid in completing his journey to the Cenotaph, located along the cliffs above Ancient Battleground. Agreeing to help Oskar will begin the Tolled to Rest sidequest, which simply requires you to escort Oskar through the hazardous ruins packed with Harpies that lead into Ancient Battleground, then up toward the Cenotaph.

Along this path, you will also encounter a Drake duking it out with an armored Cyclops in Ancient Battleground’s basin. You do not need to engage with these vicious foes; simply head up along the northern path, leading up to the Cenotaph.

After heading into the ruins with Oskar, he will reward you with the Ancient Battlefield Key, which can be used to unlock one of the locked doors you passed a few moments prior (just a couple hallways back from the place where he gave you the key). It unlocks a room with two chests, one of which will contain Infernal Edge.

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Infernal Edge Stats

Weapon Name

Vocation

Statistics

Infernal Edge

Mystic Spearhand

  • Strength: 454
  • Magick: 424
  • Slash Strength: 100
  • Strike Strength: 0
  • Knockdown Power: 282
  • Element: +50% Fire
  • Debilitations: None

Aside from its excellent Strength and Magick stats for how early you can acquire this excellent Duospear, the standout stat here has to be the +50% Fire damage. Even after you acquire better weapons with higher overall stats, Infernal Edge can still hold a valuable place in your arsenal against enemies weak to fire (Harpies, Griffins, etc).

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The post Best Early Game Weapons & Armor first appeared on exclusive news.



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